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Guide · 9 Nov 2026 · Dave Mao

Create Your Soul Avatar

This film started as a 7-second phone video of me walking down my street and raising my arm. No character sheet of me, no outfit change: I stay exactly as I was filmed. What's added is a spear in my hand and Zi Long, a giant made of blue light, rising out of the mist around me. Here is every step and every prompt I used, so you can copy it and make your own.

  1. Create your film and scene
  2. Make your giant, your weapon and your location
  3. Record your own action video
  4. Make the video
Step 1

Create your film and scene

Everything for one film lives in one place, so start with the film itself and one scene inside it.

How to set it up

  1. On the Films page, press + Create A New Film.
  2. Name it, then pick the shape. I used 9:16, vertical, for phones.
  3. Set the Video Type. I used Image to Video.
  4. Leave Film Style on Photorealistic for a real-footage look, then press Create Film.
  5. Inside the film, press + Create scene and give it a name. Mine is just "Scene 1".
  6. You don't need to tick anyone under Cast. You come from your own recording, so no character sheet of you is needed. The giant is made inside the scene in step 2.
Step 2

Make your giant, your weapon and your location

These are the pieces your recording gets combined with: the giant who rises behind you, the spear in your hand, and the place you end up. Each one is a clean picture made on its own, so the video model gets exact references instead of guessing.

Let the Prompt Writer build each sheet

  1. In your scene, add a new character and give it a name, for example "Zilong". Write a few words about it in the bible (height, build, face, outfit) and add reference pictures of what you want.
  2. Press Build this character. The Prompt Writer opens with your words and pictures already in it. Send it.
  3. It writes the full prompt for you: what to take from each picture, and what not to. Press Build This under its answer to fill the box.
  4. Pick the model (I used Seedream 5.0 Pro) and press Generate. Press Use This Picture on the one you like.
  5. For a second version of the same character (mine is the all-crystal look holding a crystal spear), press Make Another Look on its card and do the same again.
  6. Props work the same way: add a prop, describe it, add reference pictures, and press Build this prop.
  7. For the location, upload a picture you already have, or make one with Build location on the location's page. Ask for an empty place, with no people in it.

The giant

Zi Long is a hero from Honor of Kings. I gave the Prompt Writer three screenshots of him from the game, and a still of a giant made of glowing mist for the look, and asked for a real, physical being made of crystal and light. Then a second look in full crystal, holding his spear.

Zilong, character sheet

Zilong, character sheet

Three game screenshots for the outfit and armour (pictures 1 to 3). Picture 4 was a still of a giant aura figure I liked, used only for the look: use any picture with the glow you want.

My reference pictures
Prompt · Seedream 5.0 Pro
@Image1 is Zi Long seen from behind: take only the outfit design - the long white coat with purple-blue trim, the blue scarf-cape sweeping out to the left, the silver pauldrons, the silver boots, and the way the coat and cape fall in broad swept folds. Not the round stone platform, the pink blossoms, the pagoda or the mountains.

@Image2 is Zi Long facing the camera: take only the shape of the head and the design of the armour - the silver shoulder plates with their glowing blue gems, the purple-edged white coat, the dark baggy trousers and the silver greaves.

@Image3 is Zi Long from behind at a wider angle: take only how the armour plates sit across the shoulders and back, and the cut of the coat's back panels.

@Image4 is the look: take only the treatment of the large figure - a giant warrior formed of translucent swirling tiffany-blue mist and sparkling particles, glowing cyan and electric blue, every edge thinning into drifting light. Not the small figure in the foreground, not the dark hall, the pillars, the orange lights or the logo.

A wide photo strip: four separate studio photographs of the same being, placed side by side in one row, left to right. Each photograph is a tall vertical rectangle, all four the same width, divided by thin white lines.

BACKGROUND IN ALL FOUR: a pure, bright, plain white seamless studio background that fills the whole photo, evenly lit edge to edge. The white wall and floor blend into one with no visible floor, no horizon line, no corner, no texture and no grey gradient. He stands in endless white space. Under the armoured boots there is only a faint, soft contact shadow, nothing else.

LIGHT IN ALL FOUR: soft, even, bright studio light from the front and slightly from the left, so the blue glow inside him stays readable against the white and his edges keep their drifting particles. The same light in all four photos.

PHOTO 1 (far left): head-and-shoulders portrait from the front, from the top of the head to the collarbones, facing the camera straight on and looking into the lens. A hard, hostile expression: brows drawn down and pressed together, jaw clenched, mouth a tight hard line, chin slightly lowered so he looks down at the camera.
PHOTO 2: the same head-and-shoulders size, but the whole head and body turned 90 degrees to face the left edge of the photo: a true side profile, the nose, lips and chin forming the outline of the head, the ear in the middle, the same hard set of the jaw.
PHOTO 3: the whole body from the neck down to his boots, facing the camera, standing straight, weight spread on both feet, arms held a little away from the body with the hands loose and empty, shoulders squared forward. The top edge of the photo cuts across the neck just below the chin, so no head is in this photo, with a little white space below the boots.
PHOTO 4 (far right): the same body, seen from directly behind at the same size and position, showing the back of the coat and cape. The top edge cuts across the neck in the same place, so no head is in this photo.

The head appears only in photos 1 and 2.

THE PERSON: not a man. A god, a colossal being 1,200 cm tall - seven times the height of an ordinary man - a head about 160 cm tall, shoulders about 300 cm across, legs about 700 cm long, long-limbed, slim and monumental, standing perfectly upright and still. His whole form is translucent: tiffany-blue energy and fine sparkling particles swirling slowly inside a shape, dense in the core, thinning toward the outline until the edges fray into drifting light and small sparks that float free of him. The white background shows faintly through his chest and arms; the body reads as a bright outline with a lit core, not as solid flesh. There is no skin, no pores, no blemishes, no hair strands standing off the surface: everything is made of the same blue light. His head is long and narrow, high-cheekboned, the jaw hard and square, the nose straight, the brow heavy and drawn down. The eyes are two narrow slots of harsh, burning cyan light under the lowered brow - no pupil, no iris ring, no eyelashes, no whites, just two bright blades of light. No mouth detail beyond a shadowed hard line. Short spiky hair in sharp clumps of denser blue energy, the tips breaking into sparks.

CLOTHING: the same outfit in all four photos, every garment made of the same translucent tiffany-blue light so the white background shows faintly through it. A long white coat to mid-calf with wide lapels and glowing purple-blue trim along every edge, the cloth sculpted in large swept folds, its hems dissolving into drifting particles. Polished silver pauldrons on both shoulders, each set with a small burning blue gem. A blue scarf-cape knotted at his right shoulder, sweeping down and out to the left, its far end fraying into mist. A white tabard-like panel with purple edging down the front. Dark baggy trousers gathered at the calf. Silver greaves over the shins and silver armoured boots with pointed toes and a bright blue glow in the seams. His hands are empty. No jewellery, no watch, no logos.

Copy the shape of the head, the set of the brow and the design of the outfit exactly, never beautify, never soften. Shot as a still on a full-frame camera with an 85mm lens, sharp focus, unretouched, the whole figure glowing from within. Not an illustration, not CGI, no drawn lines, no cartoon shapes, no text, no labels, no watermark.
Zilong, crystal look

Zilong, crystal look

Made with Make Another Look from the first sheet and the spear below, rebuilding the whole figure and his weapon in translucent blue crystal. This is the version that goes into the video.

My reference pictures
Prompt · Seedream 5.0 Pro
@Image1 is @zilong in the crystal look: take only the design of the outfit, the palette of cyan, teal, white and royal blue, the shape of the head and the way the blue light lives inside the material - not the pose, not the stone he stands on, not the dark sky behind him.
@Image2 is @zilong's spear: take only the shape of the weapon - the broad leaf-shaped blade with its central ridge and the two small barbs at its base, the snake coiled around the socket with its head raised toward the blade, the straight shaft, the band wrapped at the middle and the flared cap at the butt end - and rebuild every part of it in the same translucent blue crystal and light as his body.

A wide photo strip: four separate studio photographs of the same being, placed side by side in one row, left to right. Each photograph is a tall vertical rectangle, all four the same width, divided by thin white lines.

BACKGROUND IN ALL FOUR: a pure, bright, plain white seamless studio background that fills the whole photo, evenly lit edge to edge. The white wall and floor blend into one with no visible floor, no horizon line, no corner, no texture and no grey gradient. He stands in endless white space. Under the armoured boots, and under the butt of the spear, there is only a faint, soft contact shadow, nothing else.

LIGHT IN ALL FOUR: soft, even, bright studio light from the front and slightly from the left, so the blue glow inside him stays readable against the white and his edges keep their drifting particles. The same light in all four photos.

PHOTO 1 (far left): head-and-shoulders portrait from the front, from the top of the head to the collarbones, facing the camera straight on and looking into the lens. A hard, hostile expression: brows drawn down and pressed together, jaw clenched, mouth a tight hard line, chin slightly lowered so he looks down at the camera. His right hand is out of the frame below, closed around the shaft of his spear, so the shaft stands upright just clear of his right shoulder and the crystal blade rises a little above the top of his head, thin and bright against the white.

PHOTO 2: the same head-and-shoulders size, but the whole head and body turned 90 degrees to face the left edge of the photo: a true side profile, the nose, lips and chin forming the outline of the head, the ear in the middle, the same hard set of the jaw. The spear stands upright just in front of him, the shaft passing the frame edge below and the blade above his head; his right hand holds it.

PHOTO 3: the whole body from the neck down to his boots, facing the camera. His right hand is closed around the shaft at hip height, his arm relaxed, the spear planted upright with its butt on the floor beside his right boot and the shaft running straight up out of the top edge of the frame. His left hand is loose and open at his side. The top edge of the photo cuts across the neck just below the chin, so no head is in this photo, with a little white space below the boots.

PHOTO 4 (far right): the same body, seen from directly behind at the same size and position, showing the back of the coat, the cape and the back of his shoulders. The spear still stands upright in his right hand beside his right boot, the shaft rising out of the top edge of the frame. The top edge cuts across the neck in the same place, so no head is in this photo.

The head appears only in photos 1 and 2.

THE PERSON: not a man. A god, a colossal being 1,200 cm tall - seven times the height of an ordinary man - a head about 160 cm tall, shoulders about 300 cm across, legs about 700 cm long, long-limbed, slim and monumental, standing perfectly upright and still. His whole form is translucent tiffany-blue crystal and light: dense, glassy crystal through his core and along the hard cut edges of the armour, thinning toward the outline, where the surface breaks into fine sparkling particles, drifting light and small sparks that float free of him. The white background shows faintly through his chest and arms; the body reads as a bright, faceted outline with a lit core, not as solid flesh. There is no skin, no pores, no blemishes, no hair strands standing off the surface: everything is made of the same blue light. His head is long and narrow, high-cheekboned, the jaw hard and square, the nose straight, the brow heavy and drawn down. The eyes are two narrow slots of harsh, burning cyan light under the lowered brow - no pupil, no iris ring, no eyelashes, no whites, just two bright blades of light. No mouth detail beyond a shadowed hard line. Short spiky hair in sharp clumps of denser blue crystal, the tips breaking into sparks.

THE WEAPON: in all four photos he carries one spear, and the whole spear is made of the same translucent tiffany-blue crystal and light as his body - no steel, no metal, no wood, no leather, no second material anywhere on it. It is a long spear about 1,300 cm tall, its length in scale with his height, untouched by wear or damage. The blade is broad and leaf-shaped with a central ridge, with two small barbs where it meets the socket, cut from clear deep-blue crystal in sharp flat facets, denser and brighter than the rest of him, the light gathering along the central ridge and pouring out through the blade edges into drifting sparks. A snake coils twice around the socket below the blade, made of the same blue light, its scales cut as small bright facets, its head raised toward the blade. The shaft is a smooth cylinder of deeper, denser blue light, its surface like polished dark crystal. At the middle of the shaft a band is wrapped in a denser, darker blue, the same shape as a leather cord wrap. The butt end finishes in a flared crystal cap. The blade throws a faint brighter blue on his hand, on the cuff of his coat and on the silver of his boot.

CLOTHING: the same outfit in all four photos, every garment made of the same translucent tiffany-blue crystal and light so the white background shows faintly through it. A long white coat to mid-calf with wide lapels and glowing purple-blue trim along every edge, the cloth sculpted in large swept folds, its hems dissolving into drifting particles. Polished silver pauldrons on both shoulders, each set with a small burning blue gem. A blue scarf-cape knotted at his right shoulder, sweeping down and out to the left, its far end fraying into mist. A white tabard-like panel with purple edging down the front. Dark baggy trousers gathered at the calf. Silver greaves over the shins and silver armoured boots with pointed toes and a bright blue glow in the seams. Both hands bare. No jewellery, no watch, no logos, nothing else carried.

Copy the shape of the head, the set of the brow and the design of the outfit exactly, never beautify, never soften. Shot as a still on a full-frame camera with an 85mm lens, sharp focus, unretouched, the whole figure and the spear glowing from within. Real photographic detail with true depth in every facet. Not an illustration, not CGI, no drawn lines, no cartoon shapes, no text, no labels, no watermark.

Props

One prop: the spear in my hand. A painted game weapon rebuilt as a real, hand-made object.

The spear

The spear

The same three game screenshots: the prompt takes only the spear from each, and asks for real metal and real wood, not a game render.

My reference pictures
Prompt · Seedream 5.0 Pro
@Image1 is the spear seen from behind the figure: take only the spear itself - the long black shaft, the coiled silver socket, the broad fanned silver blade and the way the blade sits in line with the shaft - not the figure, the white coat, the stone platform, the blossoms or the misty mountains.

@Image2 is the same spear from the front in a figure's hand: take only the black shaft, the long silver blade and the ornate silver socket, and the far end of the shaft rising behind the shoulder - not the person, the armour, the cape, the platform or the background.

@Image3 is the same spear held horizontally: take only its full length, its proportions and the coiled silver socket - not the figure, the coat, the platform or the background.

From all three references take only the shape, the proportions and the colours. They show a painted game render; the spear in this picture is a real, physical, hand-built object photographed in a studio, not a 3D render and not an illustration.

A prop sheet of one weapon: four separate photographs of the same spear, placed side by side in one row, left to right, each a tall vertical rectangle of the same size, divided by thin white lines. The same spear in every view, identical in every detail.

VIEW 1 (far left): the whole spear, vertical, seen straight from the side at full length, blade at the top.
VIEW 2: the whole spear, vertical, at the same scale, turned a quarter to show the opposite face of the blade and the far side of the socket.
VIEW 3: a close-up of the head and socket - the silver blade and the coiled silver serpent sleeve below it, filling the height of the frame.
VIEW 4 (far right): a close-up of the lower half - the wrapped grip and the silver butt cap.

THE WEAPON: a two-handed spear or polearm, 230 cm from butt to tip. The shaft is a straight, round pole 4 cm thick, matte black lacquered wood with a soft satin sheen, darkened and polished smooth where hands have gripped it. Around the middle a 28 cm section is wrapped in thin dark brown leather cord, wound tight in even spirals, the cord slightly flattened and shiny from use. At the butt end a short silver ferrule, 9 cm long, a plain turned cone with a worn, rounded tip and a few small dents.

Where the shaft meets the blade sits a cast silver socket 18 cm long, formed as a serpent coiled twice around the shaft, its scaled body spiralling upward and its head resting against the base of the blade. Polished silver, the raised scales catching the light, the recesses between them darkened, the edges of the casting slightly softened by wear.

The blade is broad, fanned and leaf-shaped, 45 cm long and 16 cm across at its widest, flat with a raised central ridge running its full length, both edges honed to a bright line, the flat faces mirror-polished silver with fine scratches and a faint cloudy patina near the socket. Its base flares into two small swept lugs where it meets the serpent's head.

Colours: black, polished silver, and the dark brown of the leather cord. Worn, used and solid - a working weapon, not a display piece.

Full-frame camera, 100mm lens, sharp focus along the whole length of the spear in views 1 and 2, shallow focus on the blade in view 3, unretouched, real metal and real wood grain, not an illustration, not CGI, not a 3D render, no text, no labels, no numbers, no watermark.

Locations

One place: the road to the KNC stadium at night, where the shot ends.

The road to the KNC stadium

The road to the KNC stadium

I uploaded this picture as the scene's location. Any empty place works; ask for no people in it.

Step 3

Record your own action video

This is where the performance comes from. The AI keeps your face, your movements, your timing and the camera exactly as you recorded them, so act it out properly. Mine is one walk down my street, no equipment.

The original phone recording
My original recording: 7.3 seconds on my street at dusk. I walk toward the camera, stop and raise my right arm.

Tips for recording

  • Film vertical (9:16) at 1080p, with the phone on a tripod or propped against something, so the camera does only the moves you mean.
  • Hold something where the prop will be: a broom handle or a stick for a spear. Your hand then lands where the real thing will be.
  • Act bigger than feels natural. A clear stop and a strong arm raise come through; small moves get lost.
  • Keep your face in good, even light and facing the camera. Dusk works if the light is still even.
  • Keep the background simple and nobody else in the frame.
  • Keep it short: 5 to 15 seconds. Note the second each big moment happens (my stop and arm raise is at 2 seconds); you will need those times in the prompt.
Step 4

Make the video

Now put it all together: your recording, the giant, the spear, the location and a scale picture go into one shot, and the Prompt Writer writes the prompt for you.

How to make it

  1. Open the scene you created in step 1.
  2. At the bottom of the screen, open the Prompt Writer tab. If you don't see the box, press the round button at the bottom right of the screen to bring it back. Press + to attach your files one at a time, in order: your recording first, then each picture. The order sets their numbers: @Video1, then @Image1, @Image2 and so on. Then write in plain words what you want, and send it.
  3. Press Build This Shot under its answer. The Build box fills with the prompt and your files. Pick the model (I used Seedance 2.5 + character files at 480p).
  4. Before you press Generate, check two things in the Build box. Movement: does the prompt describe the moves you want? If not, go back to the Prompt Writer, tell it what to change, and press Build This Shot again with the updated prompt. Attachment order: is every reference in the right place for its number? If not, drag them into the right order. Then press Generate.
  5. When a take looks right, open the shot and press Upscale Shot. Pick Topaz Starlight and 1080p, press Generate, and the upscaled take shows in the shot list, ready to download.
  6. There is no step 6. You're done!

The order I attached them in

  • @Video1: my recording
  • @Image1: the road to the KNC stadium
  • @Image2: Zilong, crystal look
  • @Image3: the spear
  • @Image4: the scale

Tips for the Prompt Writer

  • Tell it what to keep from your video, not just what to change: your face, your clothes, your walk and the camera. Then add only what you need.
  • Give every beat its own time window (0.0-0.8s, 0.8-2.0s ...), lined up with the moments in your recording.
  • For every picture, say what to take from it and what not to: the giant but not his white background, the spear but not the studio.
  • Show the size with a picture. A rough sketch of a tall figure next to a small one is enough, plus the number in words ("about 4.5 times the man's height").
  • Make the first version at 480p. It is cheaper and fast. Upscale only once it is right.
  • If one thing comes out wrong, describe exactly what went wrong to the Prompt Writer and ask it to fix only that. My first try made the giant too small, so I asked for 4.5 times my height and for him to be seen in full only when the camera pulls back.

The full prompt

Prompt · Seedance 2.5 + character files, 480p, then upscaled to 1080p
@Video1 is the man and his performance: the real man walking toward the camera on a residential street at dusk, in a white t-shirt, light-blue denim shorts, white socks and white-and-navy sneakers. Keep him exactly as he is in @Video1 the whole shot - same face, glasses, hair, skin, build, height, clothes and shoes; nothing about him changes, he is never restyled, retouched or redrawn. Copy his walk, his timing, his stop, his raised right arm and the camera's framing and pull-back from @Video1, beat for beat. The only thing added to him is the spear in his right hand and the blue light falling on him.
@Image1 is the place he is in from 4 seconds on: the long empty road at night running straight to the lattice stadium with the lit sign, city towers on both sides. Keep it exactly as in @Image1, its sign unchanged.
@Image2 is the giant figure: take only his body, his face with glowing cyan eyes, his spiked hair, the long white coat with purple-blue trim, the deep-blue scarf-cape, the silver pauldrons and boots, and his translucent crystal-blue look made of swirling tiffany-blue mist with sparkling particles, holding a glass-blue spear. Not @Image2's white background or flat studio light.
@Image3 is the spear in the man's hand: a long black shaft with a brown leather-wrapped grip in the middle, a polished silver leaf-shaped blade with two back-swept barbs, a silver snake coiled around the shaft just below the blade, and a rounded silver butt cap. Take only the spear, not its white background.
@Image4 is the scale: the giant figure is about 4.5 times the man's height; the top of the man's head reaches only about the giant's knee. The man stands in front of the giant, just beside the giant's right leg on the frame-right side.

Continuous single take, no cuts, 7 seconds, vertical 9:16, full shot at eye level, framed and moving as in @Video1.

The man grips the spear from @Image3 in his RIGHT hand, on the frame-left side, exactly at the middle of the shaft on the leather grip. The spear is held level across the front of his body, the blade pointing outward, away from him, toward the left edge of the frame. It stays the same length and shape the whole shot and never bends or melts into his hand.

0.0-0.8s: On the street from @Video1, houses on the frame-left side, the overcast blue-grey sky behind, a street light on a pole beside the road. From the very first frame, thin wisps of glowing cyan mist and tiny sparks seep out of the man everywhere: off his shoulders, arms, hands, chest, back, legs and feet, and off the spear. The mist curls around him on all sides - some drifting in front of him toward the camera, some trailing behind, some rising above his head. He takes his first step toward the camera, the spear level in his right hand, blade toward frame left.
0.8-2.0s: As his first foot lands, the street light flickers twice and buzzes. The aura grows steadily with every step: more mist pours out of his whole body and swirls around him, thicker and brighter, and the mist rising behind him slowly gathers into giant shapes - first the outline of enormous legs on either side of the road behind him, then a vast torso and shoulders rising far above the frame. It is only half-formed, see-through, and cut off by the top of the frame: only the giant's lower legs and the hem of a coat are clearly visible near the man. Small branches of blue lightning crackle in the sky behind the houses and at both sides of the frame, brighter with every step; blue light flickers across the road, the house walls and the side of his face and arms.
2.0-2.4s: He stops and raises his right arm straight forward and out to frame left, the spear rising with it, blade still pointing to frame left. In that instant the whole background drops to pure black for a split second: no street, no houses, no sky. Only the man, wrapped in the swirling aura, stays visible.
2.4-4.0s: In the black, all the mist pours together behind him and fully forms into the giant figure from @Image2, solid and detailed, at the scale of @Image4. The camera is still close, so only the giant's legs, boots and the lower part of the coat and scarf-cape fill the frame behind and around the man; the rest of the giant towers far above the top of the frame. The giant's raised arm and the glass-blue spear sweep in from above toward frame left, mirroring the man's pose. Sparks drift off the giant's edges and the aura keeps flowing out of the man.
4.0-4.8s: The black falls away from the centre outward like smoke clearing, and the place is now @Image1. The camera pulls back as in @Video1 to a wide shot, and only now is the giant seen in full for the first time: head with glowing cyan eyes, coat, scarf-cape and boots, about 4.5 times the man's height, standing on the road behind him in the same raised-arm pose. The man stands on the yellow centre line beside the giant's right leg, small in the lower part of the frame.
4.8-7.0s: Lightning strikes down hard and often all around the stadium and the city: thick jagged bolts hitting the ground on both sides of the road, each flash lighting the road, the guard rails and the two figures in hard blue-white light for an instant. A long serpentine dragon made of the same glowing blue mist rises from behind the stadium and flies upward across the sky, its body winding, until it crosses the top part of the frame above the two figures. The man lowers the spear a little and shifts his weight; the giant mirrors him; the aura keeps rippling up from both of them.

Light and look: real night photography, real asphalt with cracks and reflections, the aura and lightning as the strongest light sources, the stadium's warm white light against the blue of the aura, open shadows, no crushed blacks except the deliberate split-second blackout. The blue light falls on the man as it would on a real person; it never changes his face, hair, clothes or shoes.

Sound: footsteps on asphalt, the street light's buzz and flicker, the rising crackle of the aura, a deep whoosh as the giant forms, heavy thunder with every lightning strike, the dragon's low wind-like rush. Nobody says anything. No music.

The picture never contains any text: no subtitles, no captions, no words on screen at any moment. The only lettering is the stadium sign already in @Image1, unchanged.

Never: no change to the man's face, glasses, hair, clothes or shoes; no second man; no extra people; no extra fingers; no spear in his left hand; no spear melting or bending; no morphing between the man and the giant; the giant never smaller than written; no watermark.

The film at the top is this one shot, upscaled, with the sound Seedance made for it. No edit needed.

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